GameJam over, Patch #1 Goes Live!
Stranded Sky » Devlog
First update now that judging is complete!
I am pleased to announce that all of the key features I wanted in, in the first place, are now in!
All in all this represents about 14 days work, which I'm rather happy with.
Moving forward I have plans for revamping some of the core systems to support future features I'm looking to put in, but for now hopefully this'll help bring this project forward to a point where it is a *bit* less dodgy!
For the list of changes and additions, check below!
Major Fixes/Additions
- Finished and fixed Inventory and Crafting UI:
Both now allow you to view your inventory and craft, respectively. - Added in Hunger that builds over time:
If your hunger grows high it will also reduce your maximum move speed more and more as you slowly starve. - Added placeable Voxel/Block items:
Move these onto your Equipment bar and you can place these blocks with a left click.
Left click with empty hands to remove a voxel. - Added edible items:
Place these (yams) on your Equipment bar, scroll until they are selected and left click to eat them to sate your hunger. - Added growing and harvestable plants:
Primitive for now, but the world generates with a certain number of yams sprinked about, find them and gather them to survive, but be careful not to collect them while they're too small to restore much hunger. - Trees are now officially plants, and can grow but are currently disabled from harvesting.
- Added craftable and placable "Structures", just one for now in the "campfire" but the framework is there to add onto.
- Inventories, player position and "world objects" (trees, plants, campfires) are now also saved when saving the game
Minor Fixes:
- Fixed sky light contribution only updating on game pause.
- Fixed/Added mousewheel scrolling through Player Equipment/HotBar
- Fixed hotbar cutting off the top and bottom of the "highlighed item" graphic on the hotbar
Missing Features and Known Bugs
- You still can't starve *to death* but trust me, you don't want to try walking around with a nearly full hunger bar!
- Saving the game doesn't save campfires. Absolute pain in the butt but it should be fixed by deeper rewriting/restructuring of the game that I've got planned anyway.
Files
Stranded Sky 0v2 - Win.zip 11 MB
Dec 13, 2019
Stranded Sky 0v2 - Linux.zip 13 MB
Dec 13, 2019
Stranded Sky 0v2 - Mac.zip 13 MB
Dec 13, 2019
Get Stranded Sky
Stranded Sky
A mostly finished crafty-voxel survival story
Status | In development |
Author | WeRideForCoffee |
Genre | Survival |
Tags | Crafting, unfinished, Voxel |
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